Adventure Hook Index Card #001. A new card released every Saturday on Twitter by @jmason333.
Flames of the Mountain's Heart Forge
Renown for the adventurers’ exploits have begun to spread far and wide, and they are summoned to the mountain hall of Ukrut Runeforge, the dwarven king. The ruler has been impressed by tales of their heroic deeds, and seeks to test their mettle with his own quest.
In times of yore, a sacred artifact known as the Flame of Vedrak, stoked magical flames in the Mountain’s Heart Forge. Only the magical forge can tame the ore of Deepmythril (a sacred and rare material) to create legendary weapons and armor. The only known existing piece of forged deepmythril is the king’s battle axe, which is handed down the royal lineage in succession. The axe has been enchanted beyond that which any mortal arcana can muster.
In the time of Ukrut’s great-grandfather’s great-grandfather, civil war among dwarven clans, drove the forge-masters to divide the artifact, a multi-faceted prismatic ruby in the shape of a flame, into a trio. One piece now resides in the crown worn by the king himself. The other two have been lost to the ages – though there clues to the potential whereabouts of the remaining fragments.
One segment is said to be hidden somewhere deep within the underworld beneath the mountain, guarded by a powerful demon bound to it. Another is said to have been guarded in a within a divine island temple that was destroyed and sank into the sea after a volcanic eruption. The whereabouts of these two locations may be discovered in ancient tomes after extensive research.
If both segments can be returned to the king, he has promised to have his forge-masters craft deepmythril weapons for the adventurers; as well as provide substantial funding for their future exploits. When the ore of deepmythril is forged, it creates an unbreakable item (only malleable from the flames of the Mountain’s Heart Forge). The strange material reflects an iridescence that constantly shifts in a swirling pattern like oil upon water. Any enchantment imbued into a deepmythril weapon or armor is automatically increased by half-again its normal enhancement, duration, or effect.
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