Ruins of Gilead by AAW Games/Adventureaweek.com is now available for purchase. I created the cartography and some artwork for this adventure written by Jeffrey Gomez.
A Pathfinder Roleplaying Game compatible adventure for three to four 4th or 5th level PCs.
The expedition to Gilead has been shattered from within. Mad with
greed for a golden idol, the explorers turned daggers on their peers,
murdering one another in paranoia and rage. The victorious killers show
signs of demonic possession, and now stalk the jungle in pursuit of
their missing treasure. Sent to discover the fate of the expedition, the
PCs find themselves deep in the heart of madness far from any
civilization. Can they unravel the secrets of Gilead and find the golden
treasure before an ancient evil is brought back into the world?
This book can be purchased via Adventureaweek.com, DriveThruRPG, RPGNow, and Paizo.
Friday, February 20, 2015
Thursday, February 19, 2015
Cultus Sanguineus
Cultus Sanguineus by AAW Games/Adventureaweek.com is now available for purchase. I authored content for this book and contributed artwork and cartography. I also did the cover layout.
AaWBlog Presents: Cultus Sanguineus takes four to five 8th-9th level PCs through wondrous Mohkba, capital of the Klavek Kingdom in Aventyr, in pursuit of a dark and insidious organization—before the party is caught up in the cult's fell schemes!
This product can be purchased via Adventureaweek.com, DriveThruRPG, RPGNow, and Paizo.
AaWBlog Presents: Cultus Sanguineus takes four to five 8th-9th level PCs through wondrous Mohkba, capital of the Klavek Kingdom in Aventyr, in pursuit of a dark and insidious organization—before the party is caught up in the cult's fell schemes!
This product can be purchased via Adventureaweek.com, DriveThruRPG, RPGNow, and Paizo.
Wednesday, February 11, 2015
Dire, Devilish Deeds
The complete Dire, Devilish Deeds adventure path by AAW Games/Adventureaweek.com is now available for purchase. I created the artwork and graphics for the dozens of puzzles and riddles included in this series of adventures written by Stephen Yeardly.
A Pathfinder/3.5 Compatible Adventure Path for 3-6 PCs of Any Level.
Arcineum Devaneas 1 - Magic weaves its way through everyone's life, whether they realize it or not. Its energy flows all around them, from the simplest cantrip or orison all the way to the mightiest spells that shake worlds. But the one thing that seems stronger than magic itself is the disagreement between those that wield as to whether divine or arcane energies hold sway; this argument has continued since the birth of the gods!
Arcineum Devaneas 2 - Deep within the gauntlet that is Olemus Multa’s testing ground, the party is finding that championing a druid can have its unsettling moments! The chance to find out “how the other half live and die” is a rare one, and understanding the tooth and claw, sting and constricting coils of what would usually be a foe is both alien and liberating. Yet there is clearly more to come, because as you catch your breath after the first few tests, the path forward continues to lead to another gateway, another puzzle, and another challenging experience.
Devaneas Arcineum 1 - Every coin has two sides, every discussion at least two points of view, and magic is no different. If it came from just one source, think how much more straightforward being a spellcaster would be! But magic is strange and fascinating, a force that beguiles and can promise much whilst delivering little. Supporters of its varied sources and uses abound, putting their point of view forward whenever possible.
Devaneas Arcineum 2 - So far, so good, or at least it seems. For as you delve deeper into the challenge that is Maaginen Jekku’s testing ground, you find yourself facing more demanding puzzles and stouter foes. Yes, the rewards continue to be valuable, but the constant changes mean you have to frequently and suddenly adapt to new events and circumstance. How many more times will you have to face dealing with being in another body, another form entirely? Perhaps not too many more.
These products can be purchased via Adventureaweek.com, DriveThruRPG, RPGNow, and Paizo.
A Pathfinder/3.5 Compatible Adventure Path for 3-6 PCs of Any Level.
Arcineum Devaneas 1 - Magic weaves its way through everyone's life, whether they realize it or not. Its energy flows all around them, from the simplest cantrip or orison all the way to the mightiest spells that shake worlds. But the one thing that seems stronger than magic itself is the disagreement between those that wield as to whether divine or arcane energies hold sway; this argument has continued since the birth of the gods!
Arcineum Devaneas 2 - Deep within the gauntlet that is Olemus Multa’s testing ground, the party is finding that championing a druid can have its unsettling moments! The chance to find out “how the other half live and die” is a rare one, and understanding the tooth and claw, sting and constricting coils of what would usually be a foe is both alien and liberating. Yet there is clearly more to come, because as you catch your breath after the first few tests, the path forward continues to lead to another gateway, another puzzle, and another challenging experience.
Devaneas Arcineum 1 - Every coin has two sides, every discussion at least two points of view, and magic is no different. If it came from just one source, think how much more straightforward being a spellcaster would be! But magic is strange and fascinating, a force that beguiles and can promise much whilst delivering little. Supporters of its varied sources and uses abound, putting their point of view forward whenever possible.
Devaneas Arcineum 2 - So far, so good, or at least it seems. For as you delve deeper into the challenge that is Maaginen Jekku’s testing ground, you find yourself facing more demanding puzzles and stouter foes. Yes, the rewards continue to be valuable, but the constant changes mean you have to frequently and suddenly adapt to new events and circumstance. How many more times will you have to face dealing with being in another body, another form entirely? Perhaps not too many more.
These products can be purchased via Adventureaweek.com, DriveThruRPG, RPGNow, and Paizo.
Friday, February 6, 2015
Varakt's Halo: The Great Pubo Hunt
Varakt's Halo: The Great Pubo Hunt by AAW Games/Adventureaweek.com is now available for purchase. I contributed cartography, artwork, and graphic design to this adventure written by Mike Myler.
The PCs wake up shipwrecked on an isolated island, unable to escape the archipelago while the unnaturally active volcanoes that surround it continue to generate vicious currents and tumultuous weather patterns. After awakening they are ambushed by aquatic savages before being introduced to one of the island's two unique native races. The PCs are tasked with saving the beleaguered tribe by completing an annual ritual and capturing a pubo, a misshapen and clumsy landlocked bird. This typically simple task will prove to be a far more dangerous endeavor than they expect however and they soon find themselves to be the prey! Should they survive the encounter the mystery of what plagues the dwindling population of islanders is slowly revealed in this first module in the Varakt's Halo adventure path!
This book can be purchased via Adventureaweek.com, DriveThruRPG, RPGNow, and Paizo.
The PCs wake up shipwrecked on an isolated island, unable to escape the archipelago while the unnaturally active volcanoes that surround it continue to generate vicious currents and tumultuous weather patterns. After awakening they are ambushed by aquatic savages before being introduced to one of the island's two unique native races. The PCs are tasked with saving the beleaguered tribe by completing an annual ritual and capturing a pubo, a misshapen and clumsy landlocked bird. This typically simple task will prove to be a far more dangerous endeavor than they expect however and they soon find themselves to be the prey! Should they survive the encounter the mystery of what plagues the dwindling population of islanders is slowly revealed in this first module in the Varakt's Halo adventure path!
This book can be purchased via Adventureaweek.com, DriveThruRPG, RPGNow, and Paizo.
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