Help me make more free map sets. Support my cartography on Patreon! 8-BIT DUNGEON: Retro-Pixel Fantasy FPRPG Card Game #FreeMapFriday Series on Twitter. New Maps Every Friday! Big Book of Maps for Tabletop Roleplaying Games Hardcover Book Fantasy Virtual Tabletop VTT Maps Cartogprahy Icon Symbol Sets - Over 1000 Assets for Map Making The Perils Of... Geomorphic Map Sets & World Blank Templates Sci-Fi Science Fiction Virtual Tabletop VTT Maps Starship Deckbuilder Kits - Build Your Own Starship Deckplans! Starship Deckplan Maps for Virtual Tabletop VTT Mega Station X - Ultra Massive Mega Maps Planet Portfolios: Space Virtual Tabletop VTT Assets Cosmic Starscapes & Alien Worldscapes Large-Scale Environmental Maps for Virtual Tabletop VTT All Paths to Adventure Titles by Justin Andrew Mason on DriveThruRPG.com Tavern Sign Crafter & Generator

Wednesday, March 25, 2015

Mischievous Meadows

Mischievous Meadows by AAW Games/Adventureaweek.com is now available for purchase. I authored content for this book as well as contributing artwork and designing the cover.

Mischievous Meadows takes four to five 9th-10th level PCs through beautiful vales in the wilderness, where in one startling night they are pilfered of their enchanted goods! Chasing after their equipment the party finds curious new creatures, a meddling mage, and ultimately, one of the greatest scourges on the lands of Aventyr: the P.R.A.N.K.S.T.E.R.S.!

This book can be purchased via Adventureaweek.com, DriveThruRPG, RPGNow, and Paizo

Monday, March 23, 2015

Return to the Crypt of the Sun Lord

Return to the Crypt of the Sun Lord by AAW Games/Adventureaweek.com is now available for purchase. I did cartography as well as the cover art and design for this adventure written by Jonathan G. Nelson and Stephen Yeardley.

A Pathfinder compatible adventure for four to six PCs of levels 6-8
The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshippers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded from the mighty rays of the light of life, forced to do so for both secrecy and protection. Internal holy radiance was the heart of the temple, bathing Flaesuros' children with the light of the holy orb of light, emanations from a Sliver of the Sun, an actual piece of the massive orb of life above; this was the logic behind the temple's secrecy, her many levels of protection and traps, the reason why priests who fervently revered light now clung to the shadows.
Return to Crypt of the Sun Lord is a Pathfinder Roleplaying Game compatible adventure for four to six PCs of levels 6-8 and includes:
  • Puzzles to keep your players engaged and inspired
  • New monsters including the Skeletal Ash Beast
  • Ancient runes which can be used to solve puzzles and advance in the crypt
  • A new magic item which may be donned by a single PC to great effect
  • An artifact which has the potential to either change the world or destroy it

This product can be purchased via Adventureaweek.com, DriveThruRPG, RPGNow, and Paizo.

Thursday, March 5, 2015

The Community Dungeon

The Community Dungeon by AAW Games/Adventureaweek.com is now available for purchase. I authored a few rooms and created a few new monsters  for this old school dungeon crawl.

A D&D 3.5 and Pathfinder compatible adventure designed for four to six PCs of levels 2-3
88 pages of pure old school dungeon!
It all started with a post on the world’s most popular social networking website. “How would
you like to write up your own room in our first ever community dungeon?” I wanted to build an old school dungeon with likeminded folks, throwing the typical adventure building model out the window and starting from scratch with a bunch of empty rooms and only our incredible imaginations to fill the gap. What started off as a simple idea turned into a very complicated process which I can only describe as “herding cats”. However, almost two years later here we are! Our first community dungeon adventure is done and with it the chance to do another. If you love this adventure please share your thoughts with us! Post on our forum at AdventureAWeek.com, send us email, go outside and scream about us to the sky and moon. If you the reader, the GM, the old school dungeon lover wants more we would be more than happy to oblige...and if you want to be a part of the next dungeon... well you better get your manuscript ready, it will be here before you know it!
-Jonathan G. Nelson
Author/Publisher/Owner/Bard
AAW Games

In ages past, a dungeon was created.  Designers, engineers, and trapmakers from every land were brought together to create this insidious vault.  Is it a temple to some unknown and forgotten god?  The keep of a mad warlord?  The crypt of a necromancer?  A test to see which adventures can pass and return with pockets full of treasure and which fail and are never see again?  The only way to find out is to enter and see if you survive.
Also included in "The Community Dungeon":
  • Cartography by Wizards of the Coast mapmaker Jared Blando
  • Multiple puzzles to keep the PCs and players alike on their toes
  • Rooms created by dozens of different game designers
  • New monsters such as the Llacum parum succubus and the sailfin dragon


This book can be purchased via Adventureaweek.com, DriveThruRPG, RPGNow, and Paizo.

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