It’s been a challenging journey through the wintery gale, but the quest has been victorious. As of yesterday’s release by AAW Games, the last the pending content for the "Into the Wintery Gale" series was set loose into the wild (sans the final Fantasy Grounds VTT conversions which are nearing completion presently).
There were moments of conflict and stressful encounters to contend with, unforeseen challenges and unexpected setbacks, exhaustion, serious physical injuries, and the mourning the loss of family and loved ones. We undoubtedly underestimated the challenge we were committing to, yet the team weathered the storm; ever focused on completing the trek. Many lessons were learned, new friendships were forged, existing bonds tested and strengthened, and many new skills were acquired.
Standing here now gazing across what we created, I feel accomplished. We created something I’m proud to be a part of.
I won’t lie: it’s a journey I was more than ready to complete, but it was also an adventure I’ll never forget. I think I’m ready to advert my eyes from the wintery white for a while to focus on writing adventures in warmer climates, maybe a few palm trees?
My gratitude and eternal thanks to the entire AAW Games Team who toiled to make this series a reality. And, many thanks to the Kickstarter backers who made it possible. You are all amazing.
What started off as a goal of writing a 100-page adventure module became a sizable series containing over 600-pages of combined content. One hardcover book, five additional books, three decks of cards, GM screen, two huge battle maps, miniatures, terrain, tokens, and Fantasy Grounds VTT content… consisting of 15 Vikmordere-themed dungeon adventures, 40 detailed encounters (each a sidequest in their own right), over 40 new monsters, over 50 new magic items, 12 new feats, 6 new spells, new and unique gear and equipment, dozens of new puzzles, and expanded rules covering: hypothermia, frostbite, battlechants, runepainting, and tons of unique culture, setting, and overworld travel content.
There were moments of conflict and stressful encounters to contend with, unforeseen challenges and unexpected setbacks, exhaustion, serious physical injuries, and the mourning the loss of family and loved ones. We undoubtedly underestimated the challenge we were committing to, yet the team weathered the storm; ever focused on completing the trek. Many lessons were learned, new friendships were forged, existing bonds tested and strengthened, and many new skills were acquired.
Standing here now gazing across what we created, I feel accomplished. We created something I’m proud to be a part of.
I won’t lie: it’s a journey I was more than ready to complete, but it was also an adventure I’ll never forget. I think I’m ready to advert my eyes from the wintery white for a while to focus on writing adventures in warmer climates, maybe a few palm trees?
My gratitude and eternal thanks to the entire AAW Games Team who toiled to make this series a reality. And, many thanks to the Kickstarter backers who made it possible. You are all amazing.
What started off as a goal of writing a 100-page adventure module became a sizable series containing over 600-pages of combined content. One hardcover book, five additional books, three decks of cards, GM screen, two huge battle maps, miniatures, terrain, tokens, and Fantasy Grounds VTT content… consisting of 15 Vikmordere-themed dungeon adventures, 40 detailed encounters (each a sidequest in their own right), over 40 new monsters, over 50 new magic items, 12 new feats, 6 new spells, new and unique gear and equipment, dozens of new puzzles, and expanded rules covering: hypothermia, frostbite, battlechants, runepainting, and tons of unique culture, setting, and overworld travel content.
- These titles are available via AWW Games here.
- Via DriveThruRPG here.
- Via Paizo here.
- Via RPGNow here.
The Complete Series includes the following:
Wrath of the Jötunn – Mega-Adventure (Book) [200 p.] – The main adventure of the “Into the Wintery Gale” series, designed to take 5-6 PCs from levels 9 – 15+. Includes 5 full-sized dungeon adventures, highly detailed overworld, rules for handling hypothermia and frostbite, delve into Vikmordere culture with new gear and equipment, new Runepainting magic, new spells, more than 10 all-new magic items, new traps, hazards, haunts, and puzzles, and over a dozen all-new monsters.
Raiders Haul (Book) [30 p.] – 43 all-new Vikmordere-themed magic items and 2 new weapon special abilities. Includes cultural information section for each item.
Winter’s Roar (Book) [62 p.] – 30 all-new monsters from the harsh wintery environment of the Vikmordere Valley. Includes relevant cultural information for each monster.
Ancestral Appellations (Book) [49 p.] – Detailed info about Vikmordere culture including geography, names, a dozen Vikmordere settlements and backstories for each chieftain or jarl, 5 new magic items, 5 new spells, new battle chants, and three all-new adventures included.
Wrath of the Jötunn – Mega-Adventure (Book) [200 p.] – The main adventure of the “Into the Wintery Gale” series, designed to take 5-6 PCs from levels 9 – 15+. Includes 5 full-sized dungeon adventures, highly detailed overworld, rules for handling hypothermia and frostbite, delve into Vikmordere culture with new gear and equipment, new Runepainting magic, new spells, more than 10 all-new magic items, new traps, hazards, haunts, and puzzles, and over a dozen all-new monsters.
Raiders Haul (Book) [30 p.] – 43 all-new Vikmordere-themed magic items and 2 new weapon special abilities. Includes cultural information section for each item.
Winter’s Roar (Book) [62 p.] – 30 all-new monsters from the harsh wintery environment of the Vikmordere Valley. Includes relevant cultural information for each monster.
Ancestral Appellations (Book) [49 p.] – Detailed info about Vikmordere culture including geography, names, a dozen Vikmordere settlements and backstories for each chieftain or jarl, 5 new magic items, 5 new spells, new battle chants, and three all-new adventures included.
- Eye of the Ice King (Adventure for 4 PCs Levels 5-6)
- Caves of Cursed Ice (Adventure for 3-4 PCs Levels 7-8)
- Tomb of the Crooked (for 3-4 PCs Levels 11-12)
The Art of Into the Wintery Gale (Book) [172 p.] – Complete Art Portfolio for the IWG project including masterful pieces painted by Mates Laurentiu and Jason Rainville, with a special section including preliminary sketches and concept art.
IWG Mini-Dungeon Adventures – Five Vikmordere-themed Mini-Dungeons designed for use with the “Into the Wintery Gale” Series.
- Den of the Glacial Bear (Adventure for 4-6 PCs of Levels 8-9)
- Snowblind Sanctuary (Adventure for 4-6 PCs of Levels 9-10)
- The Jötunn Encampment (Adventure for 4-6 PCs of Levels 10-11)
- Ways of the Old (Adventure for 4-6 PCs of Levels 11-12)
- The White Wyrm Awakens (Adventure for 4-6 PCs of Levels 13-14)
Wintery White Combat Map Tiles – Nine double-sided 8”x10” map tiles that create two 30” x 24” combat maps.
Winter’s Roar Miniatures & Tokens – 30 monster miniatures from the “Into the Wintery Gale” series including bases, tokens, and three dozen condition hoods/markers.
Vikmordere Longship (Terrain) – Amazingly detailed and customizable papercraft longship created especially for “Into the Wintery Gale” by the masterminds behind Lord Zsezse Works.
Winter’s Roar Monster Deck (Deck of 60 cards + tuckbox) – Art cards & GM cards for new monsters created for the “Into the Wintery Gale” series.
Raider’s Haul Magic Item Deck (Deck of 60 cards + tuckbox) – Art cards & GM cards for new magic items created for the “Into the Wintery Gale” series.
Into the Wintery Gale Random Event Deck (Deck of 30 cards + tuckbox) – Overland random events designed for use as adventurers traverse the wintery white of the Vikmordere valley and shores of Serpent Lake.
Into the Wintery Gale for Fantasy Grounds VTT – Ready-to-run Fantasy Grounds virtual tabletop modules for various IWG books.